It's then up to you to supply the "Other. Note that since "Other" will change due to circumstance, your +sheet will give you your "base" number. So, CMD is actually:ġ0 + STR + DEX + BAB + Special Size Modifier + deflection + dodge + insight + morale + profane + sacred - any penalties at all to AC If your character has any current AC penalties, these will also apply. Like Touch AC, if you're flat-footed, you lose your Dexterity bonus. What this means is that you can add just about whatever bonuses you normally apply to your Touch AC. You lose your Dex bonus to Armor Class, and many other Dodge Bonuses you may have may be removed as well. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll. A flat-footed creature does not add its Dexterity bonus to its CMD. Any penalties to a creature's AC also apply to its CMD. Your CMD CMD = 10 + BAB + STR + DEX + Size Mod + Otherįrom the PRD: A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD. It's then up to you to supply the "Other." Note that since "Other" will change due to circumstance such as which weapon you're using, your +sheet will give you your "base" number. It also means that characters using TWF will take a -2 penalty to their roll. This means that weapon enhancement bonuses, and feats such as Weapon Focus apply. These bonuses must be applicable to the weapon or attack used to perform the maneuver. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. Your CMB CMB = BAB + STR + Size Mod + Otherįrom the PRD: When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus.
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